Sideline Quant
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Accuracy record · 2026-27 · settled

Gameweek 6

In Gameweek 6 the model missed by 2.24 points a player across the 195 likely starters it scored, and the real team scored 79.

This page is published for every settled gameweek, good or bad, and is never edited after the fact. What follows is what the model projected before the deadline, what actually happened, how it did against the baselines on the same players, and what the real team scored.

Where Gameweek 6 went wrong

  • Last season's points per game was better than the model at spotting 6+ hauls this week: on the 144 players both scored, it ranked a hauler above a non-hauler 62% of the time, the model 61%.
  • Top-10k effective ownership was better than the model at spotting 6+ hauls this week: on the 195 players both scored, it ranked a hauler above a non-hauler 64% of the time, the model 60%.
  • Top-10k effective ownership was better than the model at spotting 10+ hauls this week: on the 195 players both scored, it ranked a hauler above a non-hauler 68% of the time, the model 63%.
  • Spotting 6+ hauls was no better than a coin toss this week: 60%, with an interval (50%–70%) that includes 50%.
  • Spotting 10+ hauls was no better than a coin toss this week: 63%, with an interval (42%–83%) that includes 50%.
  • The best team the model could legally have bought scored 40 — 30% of the 132 a perfect-hindsight XI would have made.

What went right

  • A better week than usual: 2.24 points of miss per player, against 2.45 across the season so far.
  • The model was closer than last season's points per game on points per player: 2.32 to 2.41 on the 144 players both scored.
  • The model was closer than last season's points per game on the big misses: 3.15 to 3.24 on the 144 players both scored.
  • The model ordered the players better than last season's points per game: 0.25 to 0.18 on the 144 players both scored.
  • The model was better than last season's points per game at spotting 10+ hauls: 69% to 63% on the 144 players both scored.
  • The model ordered the players better than top-10k effective ownership: 0.26 to 0.07 on the 195 players both scored.
  • The model ordered the players better than fpl's own projection (ep_next): 0.26 to 0.19 on the 195 players both scored.
  • The model was better than fpl's own projection (ep_next) at spotting 6+ hauls: 60% to 58% on the 195 players both scored.
  • The model was better than fpl's own projection (ep_next) at spotting 10+ hauls: 63% to 53% on the 195 players both scored.
  • The team scored 79, 24 above the average manager's 55.

Not available this week

  • Only 38 players scored 6+ this week — too few to claim a result on the 6+ figure.
  • Only 9 players scored 10+ this week — too few to claim a result on the 10+ figure.
  • The transfers for this week could not be checked against FPL's records.

League-wide accuracy

Scored over predicted E[minutes] > 60 (n=195 of 667 player-fixtures). Every figure below is this gameweek only; the season-to-date line beside each one is the pooled figure across all settled gameweeks.

MAE
2.24
season to date 2.45 · mean absolute error, points per player-fixture
RMSE
3.01
season to date 3.23 · punishes big misses harder
Rank corr.
0.26 (0.12–0.38)
Spearman: 1.00 orders the players exactly as the week did, 0 is no relationship. The bracket is a 95% row-bootstrap interval — a floor on the uncertainty.
Rows
195
player-fixtures scored in this gameweek's population
Σ projected
644
points the model projected over that population
Σ realised
640
points those players actually scored — the model was +4 on the total
P(≥6) AUC
0.60 (0.50–0.70)
put a player who went on to haul above one who didn't 60% of the time; 0.50 is a coin flip. 38 hauls — too few to claim a result
P(≥10) AUC
0.63 (0.42–0.83)
put a player who went on to haul above one who didn't 63% of the time; 9 hauls — too few to claim a result

Prediction vintage: 10 Oct, 09:21 UTC run — Predictions are the last model run before each gameweek's deadline (first kickoff minus 90 minutes). 'seed' marks gameweeks that predate run retention, scored against the committed pre-season bundle.

95% percentile intervals from a row-level bootstrap (1000 resamples, seeded). Player-fixtures within a gameweek share fixtures and clean sheets, so these intervals understate the true width — read them as a floor on the uncertainty, not the uncertainty. A haul AUC on fewer than 50 hauls is too few to claim.

The same error on every stated population

SPEC §1.6 lets the unconditional figure appear only beside the conditional one. All four are printed so a reader who prefers a different population finds ours already stated — and so a comparison with someone else's figure is made on the same rows or not at all.

PopulationnMAERMSESeason MAE
Every player-fixture with a prediction6671.061.971.18
Predicted E[minutes] > 05581.262.161.37
Played at least one minute (selected on the outcome)hindsight3151.882.772.01
Predicted E[minutes] > 60headline1952.243.012.45

Reliability of the stated probabilities

In each bin of predicted probability, what fraction actually happened, with a Wilson 95% interval. A calibrated forecaster's observed column tracks its predicted column. The minutes model's P(60+) is read on every gameweek, the haul probabilities on the gameweeks whose run retained them.

P(plays 60+ minutes)
played 60+ minutes · every projected player-fixture with a retained p_start60 (n=667 of 667)
PredictedObserved95%n
0%0%0–3134
1%0%0–666
1%0%0–567
5%7%3–1667
14%14%7–2466
35%37%27–4967
67%71%59–8166
84%88%78–9467
92%91%82–9667
P(scores 6+)
scored 6+ points · every projected player-fixture with a retained p_ge_6 (n=667 of 667)
PredictedObserved95%n
0%0%0–3134
0%0%0–666
1%0%0–567
2%4%2–1267
5%3%1–1066
9%13%7–2467
15%14%7–2466
21%19%12–3067
30%24%15–3567
P(scores 10+)
scored 10+ points · every projected player-fixture with a retained p_ge_10 (n=667 of 667)
PredictedObserved95%n
0%0%0–2151
0%0%0–656
0%0%0–660
0%1%0–870
1%0%0–664
2%3%1–1066
3%2%0–866
5%3%1–1067
9%7%3–1667

Against the comparators

Our error, next to something else's, on the same rows. An arm that cannot cover every row the model scored is compared only over the rows it does cover — with the model re-scored on exactly those rows, never against its headline figure for the week.

Comparator arm
Last season's points per game

Each player's total FPL points last season divided by his appearances — the yardstick a human reaches for before a ball is kicked.

Different rows, stated plainly. This arm scored 144 of the model's 195 rows for this gameweek; 51 of the model’s rows are excluded because the arm has nothing to say about them. Every “model” number in this table is the model re-scored on exactly the 144 rows the arm covers — so its headline error for the gameweek (2.24, over 195 rows) is not the figure to read against this arm.

Population: reference arm's predicted E[minutes] > 60, imposed on every arm (n=144 of 409 player-fixtures); players with a prior-season appearance only

Last season's points per game against the model on the 144 rows both cover, Gameweek 6
MetricModel · these 144 rowsLast season's points per game
MAE
model ahead
2.322.41
RMSE
model ahead
3.153.24
Spearman rank correlation
model ahead
0.250.18
Haul AUC, 6+ points
arm ahead
0.610.62
Haul AUC, 10+ points
model ahead
0.690.63

“—” means the payload carries no figure for that metric on this arm; it is not a zero. “No direction stated” means the payload does not say which way is better for that metric, so this page does not call a winner on it.

Comparator arm
Top-10k effective ownership

How heavily the sampled top-10k managers held each player at the last capture before the deadline, captaincy counted — the crowd's ranking of the field. A rank, not a points forecast.

Rows covered. This arm scored 195 of the model's 195 rows for this gameweek, with none of the model’s rows excluded. Every “model” number in this table is the model re-scored on exactly the 195 rows the arm covers, which is the only like-for-like comparison.

Population: reference arm's predicted E[minutes] > 60, imposed on every arm (n=195 of 667 player-fixtures); every model row; double-gameweek rows excluded (ownership is per gameweek, the record is per fixture)

Top-10k effective ownership against the model on the 195 rows both cover, Gameweek 6
MetricModel · these 195 rowsTop-10k effective ownership
MAE
not carried by this arm
——
RMSE
not carried by this arm
——
Spearman rank correlation
model ahead
0.260.07
Haul AUC, 6+ points
arm ahead
0.600.64
Haul AUC, 10+ points
arm ahead
0.630.68

“—” means the payload carries no figure for that metric on this arm; it is not a zero. “No direction stated” means the payload does not say which way is better for that metric, so this page does not call a winner on it.

Comparator arm
FPL's own projection (ep_next)

The expected-points figure FPL publishes for each player before the gameweek, captured between the previous deadline and this one. Scored as a rank: it is per gameweek, so it says nothing about a double's second fixture.

Rows covered. This arm scored 195 of the model's 195 rows for this gameweek, with none of the model’s rows excluded. Every “model” number in this table is the model re-scored on exactly the 195 rows the arm covers, which is the only like-for-like comparison.

Population: reference arm's predicted E[minutes] > 60, imposed on every arm (n=195 of 667 player-fixtures); players with an FPL projection captured in the pre-deadline window; double-gameweek rows excluded

FPL's own projection (ep_next) against the model on the 195 rows both cover, Gameweek 6
MetricModel · these 195 rowsFPL's own projection (ep_next)
MAE
not carried by this arm
——
RMSE
not carried by this arm
——
Spearman rank correlation
model ahead
0.260.19
Haul AUC, 6+ points
model ahead
0.600.58
Haul AUC, 10+ points
model ahead
0.630.53

“—” means the payload carries no figure for that metric on this arm; it is not a zero. “No direction stated” means the payload does not say which way is better for that metric, so this page does not call a winner on it.

How the arms are scored Lower is better for MAE and RMSE; higher is better for Spearman and haul AUC (every metric states its own direction in `metrics`). Each baseline is scored on the model's own likely-starter rows (predicted E[minutes] > 60) and reports the model's score over exactly those rows, so the two numbers are like for like even when the baseline cannot cover every row. Overall Spearman and AUC are means over the gameweeks where BOTH arms have a value — never a cross-gameweek pool, which would rank a GW1 blank against a GW7 haul.

Legal-squad Team of the Week

Picked from the last model run before the deadline, at the prices captured before it, then scored on what actually happened.

Not comparable with the real entry. A fresh £100.0m squad, bought from scratch every gameweek: it pays no transfer hits, carries nothing over from last week and banks no price rises. It is a weekly mark on the model's picks under the real squad rules — not a strategy any manager can run, and not comparable with a managed entry on equal terms.

XI projected
55.4
with captain 61.5
XI realised
40
with captain 48
Capture
30%
of the 132-point hindsight XI — a ceiling with no budget and no club cap, not a squad
Spend
£96.6m
of £100.0m · 3-4-3
The legal-squad Team of the Week for Gameweek 6
PlayerClubPosPoints
PickfordEvertonGK1
GabrielArsenalDEF2
CalafioriArsenalDEF9
TarkowskiEvertonDEF3
Mbeumo(C)Man UtdMID8
B.FernandesMan UtdMID1
SakaArsenalMID2
E.Le FéeSunderlandMID2
BarryEvertonFWD6
WissaNewcastleFWD2
ThiagoBrentfordFWD4
Bench (does not score)
DubravkaSpursGK0
CrooksHull CityMID1
GreavesIpswich TownDEF0
O'NienSunderlandDEF0

Against the real entry

TOTW
48
XI with the captain doubled
Entry
79
before hits; none were taken this week
Difference
−31
not a like-for-like contest

Read this as a mark, not a match. A fresh £100.0m squad, bought from scratch every gameweek: it pays no transfer hits, carries nothing over from last week and banks no price rises. It is a weekly mark on the model's picks under the real squad rules — not a strategy any manager can run, and not comparable with a managed entry on equal terms.

Deadline 10 Oct, 10:00 UTC · prediction 10 Oct, 09:21 UTC (run) · prices 18 Jul, 13:53 UTC–10 Oct, 09:21 UTC (174 from an earlier capture) · pool 667 of 667 predicted

The real entry · Sideline's Team

The squad the model actually ran — with transfer hits, bench points and continuity, all of which the Team of the Week above is free of.

Points
79
no hits taken
vs average
+24
field average 55 (FPL publishes it net of hits)
vs top 10k
+3.0
sampled average 76.0 from 538 managers, sampled as of the capture
Overall rank
1,582,314
gameweek rank 560,645
Projected
56.9
Σ multiplier × xP over 15 of 15 picks, from the last pre-deadline run (10 Oct, 09:21 UTC)
Bench
3
left on the bench
Transfers
0
not verified against the FPL API
Squad value
£100.1m
£0.1m in the bank · captain João Pedro
The entry’s squad in Gameweek 6
PlayerClubMinsBonusPoints
RayaArsenal9003
GabrielArsenal9002
TarkowskiEverton9003
CalafioriArsenal8119
De CuyperBrighton67315
TavernierBournemouth7201
E.Le FéeSunderland8002
Mbeumo(V)Man Utd9018
HaalandMan City7906
BarryEverton8506
João Pedro(C)Chelsea71212
TzolakisbenchHull City9002
SzoboszlaibenchLiverpool000
HughesbenchCrystal Palace000
AjayibenchHull City9001

Transfers Palmer, Lacroix, Kusi-Asare, Phillips, Walle Egeli, Virgil, Wirtz, Guéhi → De Cuyper, Hughes, Tarkowski, Barry, Ajayi, Haaland, E.Le Fée, Tzolakis

Cumulative after this gameweek: 398 · captured 13 Oct, 10:38 UTC · 3 squad captures

Where these numbers come from

Predictions are the last model run before each gameweek's deadline (first kickoff minus 90 minutes). 'seed' marks gameweeks that predate run retention, scored against the committed pre-season bundle.

Population scored: predicted E[minutes] > 60 (n=195 of 667 player-fixtures).

This page is a slice of the same /performance/live payload that drives the full record — one derivation, so a gameweek page and the season page cannot disagree. The projections themselves are published in full at /data/gw/6.

The exact rows this gameweek was scored on — the last run before the deadline, as served — are at fpl-quant-api.fly.dev/performance/live/gw/6/predictions with sha256 dd306419…4f3b. The digest is of the rows array alone as compact JSON (no whitespace), rows sorted by player then fixture — the response says so beside it. Recompute any number on this page from them.

What this record measures, on which rows, against which comparators and at which checkpoints was fixed in advance: the pre-registration (sha256 27307797…ba4f, checkpoints GW10, GW19, GW38).

Every settled gameweek has a page: GW1, GW2, GW3, GW4, GW5, GW6.